AoeStats
← Alex Armoa

Arena

504145824Analyzed
4v4 RM · 28d ago on Sep 4, 2026· 46m 11s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Franks · Mexico
1081
+12
🇲🇽 Italians · Mexico
1062
+13
🇺🇸 Teutons · United States
1025
+15
941
+19
🇨🇳 Turks · China
1022
-16
🇵🇾 Khitans · Paraguay
1020
-16
🇨🇳 Saracens · China
987
-14
🇨🇳 Portuguese · China
954
-13
Player eAPM Actions Feudal Castle Imperial Opening
34 1,566 11:23 15:19 32:39 ⛏ Fast Castle
31 1,441 10:21 15:42 29:44 ⛏ Fast Castle
27 1,227 11:43 16:40 31:02 ⛏ Fast Castle
26 1,198 9:31 15:19 32:14 ⛏ Fast Castle
25 1,151 10:36 16:56 23:35 ◆ FC into Fast Imp
23 1,074 10:10 14:49 21:57 ◆ FC into Fast Imp
22 1,000 11:48 15:17 28:01 ⛏ Fast Castle
20 941 12:57 18:00 34:21 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
24,070 16,160 13,495 3,600 57,325 61,013
40,820 12,245 3,630 230 56,925 63,785
27,490 13,260 11,835 950 53,535 56,386
20,675 20,381 8,570 2,390 52,016 59,108
18,440 11,910 11,010 2,150 43,510 55,760
20,040 12,075 9,920 1,400 43,435 46,981
9,650 10,540 13,120 7,700 41,010 46,946
11,825 11,090 4,585 2,715 30,215 31,508
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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