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Arena

510554415Analyzed
3v3 RM · 10h ago on Oct 1, 2026· 55m 6s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇱 Aztecs · Chile
970
+14
🇹🇷 Portuguese · Türkiye
949
+15
🇦🇷 Bulgarians · Argentina
900
+18
🇺🇸 Romans · United States
953
-16
🇨🇴 Italians · Colombia
931
-16
🇺🇸 Berbers · United States
906
-15
Player eAPM Actions Feudal Castle Imperial Opening
34 1,883 10:50 14:28 30:54 ⛏ Fast Castle
28 1,543 10:52 16:06 30:53 ⛏ Fast Castle
21 1,173 12:24 18:45 34:10 ⚔ FC into Archers
20 1,126 8:51 17:19 36:27 ⛏ Fast Castle
16 870 12:16 17:55 35:05 ⛏ Fast Castle
13 695 13:50 20:58 29:33 ◆ FC into Fast Imp

Resources

Player Food Wood Gold Stone Spent Collected
21,895 28,431 19,605 2,375 72,306 82,296
14,100 26,670 13,595 1,420 55,785 67,660
25,470 13,180 11,755 1,750 52,155 77,930
15,225 20,720 13,425 2,200 51,570 66,055
19,275 15,180 11,600 2,550 48,605 58,643
17,015 11,470 10,960 3,335 42,780 44,367
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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