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510398474Analyzed
1v1 RM · 2d ago on Sep 30, 2026· 51m 0s· 2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇷 Japanese · Brazil
974
+17
🇦🇷 Ethiopians · Argentina
992
-17
Player eAPM Actions Feudal Castle Imperial Opening
28 1,404 9:14 18:58 37:12 ⛏ Fast Castle
21 1,091 11:59 18:24 30:55 ⚔ Drush FC

Resources

Player Food Wood Gold Stone Spent Collected
26,270 16,375 13,020 3,125 58,790 63,107
16,010 16,265 10,735 2,145 45,155 54,833
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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