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Arabia

510091345Analyzed
4v4 RM · 2d ago on Sep 29, 2026· 50m 42s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇳 Chinese · India
1066
+11
🇮🇳 Byzantines · India
959
+15
🇮🇳 Burgundians · India
950
+15
🇨🇦 Huns · Canada
874
+19
🇨🇳 Spanish · China
960
-16
🇭🇰 Cumans · Hong Kong SAR China
941
-15
🇦🇷 Ethiopians · Argentina
930
-15
🇮🇩 Maya · Indonesia
910
-14
Player eAPM Actions Feudal Castle Imperial Opening
41 2,071 10:55 22:37 38:11 ⚔ M@A into Archers
36 1,827 11:39 20:26 38:11 ⚔ Archer Rush
34 1,717 11:26 17:21 — ⛏ Fast Castle
32 1,613 12:49 18:54 — ⛏ Fast Castle
26 1,299 11:07 26:09 36:41 ⚔ Skirmisher Rush
24 1,195 12:20 16:55 — ⛏ Fast Castle
16 814 11:22 26:03 — ⛏ Fast Castle
16 803 9:04 19:04 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
26,495 10,011 21,520 1,610 59,636 63,408
21,900 9,195 15,910 2,285 49,290 52,891
14,195 15,773 13,190 2,225 45,383 61,839
10,400 10,336 7,600 2,150 30,486 47,379
12,110 10,115 4,425 1,305 27,955 34,075
11,270 9,582 3,375 2,150 26,377 29,712
9,785 3,950 4,370 875 18,980 20,962
5,970 4,673 595 225 11,463 12,201
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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