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Arena

509232228Analyzed
1v1 RM · 6d ago on Sep 26, 2026· 41m 39s· 2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Franks · Germany
1005
+15
🇦🇷 Ethiopians · Argentina
993
-15
Player eAPM Actions Feudal Castle Imperial Opening
34 1,413 11:15 15:27 29:40 ⛏ Fast Castle
25 1,050 8:40 16:46 38:35 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
17,995 11,900 10,070 3,555 43,520 47,502
17,160 12,455 5,995 2,800 38,410 42,913
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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