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Arena

508122674Analyzed
2v2 RM · 11d ago on Sep 21, 2026· 51m 2s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Cumans · United States
942
+18
🇦🇷 Ethiopians · Argentina
916
+18
🇨🇱 Bohemians · Chile
1009
-19
🇨🇱 Persians · Chile
954
-17
Player eAPM Actions Feudal Castle Imperial Opening
32 1,619 11:27 15:14 28:48 ⛏ Fast Castle
30 1,551 10:42 18:19 32:28 ⛏ Fast Castle
24 1,241 9:07 17:17 35:31 ⛏ Fast Castle
23 1,152 12:25 24:15 37:18 ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
28,450 16,870 14,015 3,035 62,370 76,177
25,530 24,720 10,230 1,350 61,830 62,527
22,975 14,890 11,035 2,800 51,700 63,310
18,240 14,577 5,570 1,740 40,127 44,625
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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