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Black Forest

505671151Analyzed
1v1 RM · 23d ago on Sep 10, 2026· 39m 37s· 2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Celts · Spain
1063
+15
🇦🇷 Ethiopians · Argentina
1047
-15
Player eAPM Actions Feudal Castle Imperial Opening
21 850 9:56 19:11 36:29 ⛏ Fast Castle
21 838 10:58 19:46 36:42 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
14,830 13,360 6,250 1,720 36,160 39,750
13,250 10,081 5,805 2,275 31,411 36,973
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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