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Arena

504026936Analyzed
2v2 RM · 29d ago on Sep 3, 2026· 54m 19s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇳 Chinese · India
950
+46
🇦🇷 Ethiopians · Argentina
933
+17
🇩🇪 Jurchens · Germany
976
-17
🇺🇸 Malay · United States
939
-16
Player eAPM Actions Feudal Castle Imperial Opening
27 1,460 10:59 15:37 37:05 ⛏ Fast Castle
23 1,233 9:08 17:03 38:38 ⛏ Fast Castle
21 1,122 13:11 19:48 39:54 ⛏ Fast Castle
16 851 10:00 19:06 37:50

Resources

Player Food Wood Gold Stone Spent Collected
28,810 22,470 15,350 4,050 70,680 90,723
16,735 23,885 18,555 1,530 60,705 77,833
23,270 14,295 12,700 2,150 52,415 72,599
17,270 15,885 5,340 2,350 40,845 43,381
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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