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Nomad

503704754Analyzed
2v2 RM · 1mo ago on Sep 1, 2026· 26m 58s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇸🇰 Huns · Slovakia
1017
+13
🇨🇳 Chinese · China
1005
+14
🇦🇷 Maya · Argentina
965
-14
🇦🇷 Ethiopians · Argentina
946
-13
Player eAPM Actions Feudal Castle Imperial Opening
23 609 13:39 18:22 — ⛏ Fish Boom FC
23 615 15:15 20:14 — ⛏ Fish Boom FC
18 499 14:08 20:19 — ⛏ Fish Boom FC
13 343 12:25 22:49 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
6,500 5,750 1,245 850 14,345 15,129
4,850 4,935 1,270 965 12,020 13,478
4,275 3,641 835 1,840 10,591 10,714
4,235 2,864 590 850 8,539 8,575
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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