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Nomad

503421727Analyzed
2v2 RM · 1mo ago on Aug 31, 2026· 41m 40s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Huns · France
983
+12
🇺🇸 Dravidians · United States
929
+14
🇦🇷 Ethiopians · Argentina
962
-16
🇩🇪 Maya · Germany
824
-10
Player eAPM Actions Feudal Castle Imperial Opening
19 788 14:13 24:32 41:07 ⛏ Fish Boom into Fire Galleys FC
19 781 13:24 21:44 — ⛏ Fast Castle
14 573 14:49 20:26 33:45 ⚔ Fish Boom into Scouts
11 468 14:22 20:28 — ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
17,750 13,771 7,330 1,190 40,041 46,170
12,785 11,050 5,805 2,060 31,700 33,869
10,270 11,660 4,510 1,625 28,065 31,205
11,910 9,630 2,965 2,150 26,655 29,818
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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