AoeStats
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Coastal Forest

510774808Analyzed
2v2 RM · 23h ago on Oct 2, 2026· 56m 22s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇭🇰 Khitans · Hong Kong SAR China
1152
+17
🇭🇰 Japanese · Hong Kong SAR China
1107
+18
🇩🇪 Vikings · Germany
1168
-18
🇨🇭 Mongols · Switzerland
1155
-17
Player eAPM Actions Feudal Castle Imperial Opening
47 2,646 11:04 18:15 43:52 ⛏ Fast Castle
41 2,298 9:32 22:41 41:36 ⚔ Archer Rush
36 2,029 8:35 22:07 36:41 ⚔ Scouts into Fish Boom
26 1,448 11:57 20:38 43:24 ⛏ Fish Boom

Resources

Player Food Wood Gold Stone Spent Collected
31,610 21,445 14,355 2,925 70,335 76,952
23,845 20,277 11,565 2,205 57,892 64,986
23,090 13,141 7,670 2,250 46,151 47,775
13,675 12,410 4,225 2,435 32,745 34,716
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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