AoeStats
← AOELG_bravedave92

Nomad

510280952Analyzed
2v2 RM · 3d ago on Sep 30, 2026· 47m 21s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Vikings · Germany
1167
+17
🇨🇭 Dravidians · Switzerland
1144
+18
🇩🇪 Persians · Germany
1198
-18
🇩🇪 Lithuanians · Germany
1184
-17
Player eAPM Actions Feudal Castle Imperial Opening
46 2,160 19:02 32:35 — ⛏ Fish Boom into Fire Galleys FC
40 1,906 12:50 18:37 — ⛏ Fish Boom FC
32 1,495 14:19 19:36 — ⛏ Fish Boom FC
23 1,090 15:54 27:50 — ⚔ Fish Boom into Towers into Archers

Resources

Player Food Wood Gold Stone Spent Collected
13,665 14,945 7,965 2,765 39,340 46,871
8,645 12,221 5,615 1,725 28,206 31,048
9,670 6,472 3,740 3,055 22,937 23,238
7,060 8,153 2,115 1,700 19,028 20,659
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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