AoeStats
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Arabia

510101402Analyzed
2v2 RM · 4d ago on Sep 29, 2026· 41m 16s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇼 Ethiopians · Taiwan
1187
+15
🇹🇼 Khmer · Taiwan
1186
+15
🇩🇪 Persians · Germany
1183
-16
🇨🇭 Mongols · Switzerland
1139
-14
Player eAPM Actions Feudal Castle Imperial Opening
42 1,713 9:24 22:20 — ⚔ Scout Rush
41 1,697 10:04 26:00 — ⚔ Archer Rush
33 1,358 8:18 28:09 — ⚔ Scouts into Skirms
29 1,213 9:00 20:09 36:00 ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
13,940 7,603 3,720 2,800 28,063 30,440
12,675 7,449 3,150 100 23,374 27,372
8,035 8,852 5,660 235 22,782 29,814
9,505 6,953 1,070 975 18,503 20,613
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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