AoeStats
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Arabia

510089373Analyzed
2v2 RM · 4d ago on Sep 29, 2026· 66m 16s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Persians · Germany
1156
+13
🇨🇭 Mongols · Switzerland
1108
+15
🇨🇳 Magyars · China
1092
-14
🇨🇳 Wei · China
1091
-14
Player eAPM Actions Feudal Castle Imperial Opening
53 3,523 10:21 23:01 45:06 ⚔ Drush
50 3,325 9:03 23:23 45:43 ⚔ Scout Rush
43 2,868 10:17 22:01 46:57 ⚔ M@A Rush
40 2,626 8:04 19:52 49:43 ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
32,905 20,487 20,625 2,635 76,652 85,641
24,295 32,630 13,955 1,955 72,835 85,353
28,705 20,838 11,785 3,200 64,528 67,521
26,420 20,489 12,820 3,000 62,729 64,861
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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