AoeStats
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MegaRandom

510065147Analyzed
2v2 RM · 4d ago on Sep 29, 2026· 47m 2s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Goths · Germany
1142
+14
🇨🇭 Gurjaras · Switzerland
1093
+15
🇬🇧 Bulgarians · United Kingdom
1102
-15
🇨🇱 Saracens · Chile
1078
-37
Player eAPM Actions Feudal Castle Imperial Opening
40 1,870 9:16 25:02 46:30 ⚔ Archer Rush
29 1,377 10:35 21:16 35:23 ⚔ Scout Rush
23 1,060 12:10 23:24 45:47 ⚔ Drush
20 933 10:28 25:11 38:47

Resources

Player Food Wood Gold Stone Spent Collected
23,260 10,839 10,090 3,030 47,219 60,298
20,210 9,778 6,300 2,250 38,538 46,238
14,035 8,168 5,460 1,500 29,163 30,687
10,030 6,840 3,110 2,150 22,130 26,091
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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