AoeStats
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Arena

510062798Analyzed
2v2 RM · 4d ago on Sep 29, 2026· 39m 5s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Hindustanis · United States
1146
+15
🇹🇼 Persians · Taiwan
1129
+16
🇩🇪 Persians · Germany
1158
-16
🇨🇭 Mongols · Switzerland
1108
-15
Player eAPM Actions Feudal Castle Imperial Opening
34 1,334 10:27 14:27 27:59 ⛏ Fast Castle
33 1,299 11:48 16:31 33:39 ⛏ Fast Castle
24 951 10:52 14:34 — ⛏ Fast Castle
19 736 10:54 14:32 28:43 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
20,380 11,590 11,365 3,150 46,485 51,100
19,785 12,105 3,335 1,635 36,860 41,369
10,595 9,350 6,475 710 27,130 29,923
10,325 8,352 2,970 1,555 23,202 24,641
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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