AoeStats
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Arabia

509062294Analyzed
2v2 RM · 8d ago on Sep 25, 2026· 71m 25s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Persians · Germany
1157
+14
🇨🇭 Mongols · Switzerland
1130
+16
🇦🇺 Magyars · Australia
1150
-16
🇦🇺 Ethiopians · Australia
1092
-14
Player eAPM Actions Feudal Castle Imperial Opening
50 3,591 11:16 15:47 38:32 ⛏ Fast Castle
42 2,975 8:42 21:28 41:44 ⚔ Scout Rush
39 2,792 10:40 23:48 51:32
36 2,575 8:38 21:19 45:24 ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
36,490 28,685 19,840 2,360 87,375 91,533
43,415 20,793 18,435 1,500 84,143 87,061
33,630 24,267 14,145 4,325 76,367 104,925
22,525 21,838 17,240 1,680 63,283 65,354
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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