AoeStats
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Fortress

508836532Analyzed
2v2 RM · 9d ago on Sep 24, 2026· 40m 20s· 4 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇴 Spanish · Colombia
1134
+15
🇨🇳 Tatars · China
1067
+18
🇩🇪 Persians · Germany
1144
-18
🇨🇭 Celts · Switzerland
1075
-15
Player eAPM Actions Feudal Castle Imperial Opening
39 1,591 8:05 12:06 28:03 ⛏ Fast Castle
35 1,424 7:26 11:26 29:41 ⛏ Fast Castle
30 1,217 7:19 12:47 29:54 ⛏ Fast Castle
27 1,072 8:18 12:14 28:49 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
20,650 15,415 7,380 1,765 45,210 48,135
18,745 13,904 8,235 3,295 44,179 50,897
15,015 7,735 9,435 330 32,515 41,488
14,610 10,790 4,115 200 29,715 32,744
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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