AoeStats
← AOELG_bravedave92

MegaRandom

507282686Analyzed
2v2 RM · 16d ago on Sep 17, 2026· 52m 22s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇷🇺 Magyars · Russia
1151
+18
🇨🇴 Georgians · Colombia
1118
+19
🇨🇭 Mongols · Switzerland
1217
-20
🇩🇪 Poles · Germany
1150
-17
Player eAPM Actions Feudal Castle Imperial Opening
33 1,723 12:22 17:46 37:03 ⛏ Fish Boom FC
31 1,636 12:29 16:58 31:46 ⛏ Fish Boom FC
30 1,596 11:39 19:08 33:29 ⛏ Fish Boom FC
21 1,121 12:24 17:37 39:02 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
26,605 20,073 12,390 1,815 60,883 63,887
15,410 17,593 16,035 2,150 51,188 54,645
22,290 10,870 12,840 2,895 48,895 54,695
16,010 13,980 3,860 2,095 35,945 38,033
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.