AoeStats
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Lombardia

507070081Analyzed
2v2 RM · 17d ago on Sep 16, 2026· 29m 12s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇭 Mongols · Switzerland
1188
+13
🇩🇪 Poles · Germany
1134
+16
🇹🇷 Magyars · Türkiye
1149
-15
🇩🇪 Franks · Germany
1109
-14
Player eAPM Actions Feudal Castle Imperial Opening
47 1,368 9:36 21:49 — ⚔ Scout Rush
34 988 8:04 21:02 — ⚔ Scout Rush
31 899 9:04 20:15 — ⚔ Scout Rush
9 258 13:42 — —

Resources

Player Food Wood Gold Stone Spent Collected
8,500 4,110 1,350 200 14,160 15,997
7,230 4,310 1,095 690 13,325 13,786
6,665 3,685 1,450 100 11,900 12,647
2,235 1,452 50 0 3,737 5,290
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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