AoeStats
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MegaRandom

506856441Analyzed
2v2 RM · 18d ago on Sep 15, 2026· 36m 12s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Berbers · China
1198
+17
🇪🇸 Wu · Spain
1135
+19
🇨🇭 Franks · Switzerland
1238
-19
🇩🇪 Burmese · Germany
1174
-17
Player eAPM Actions Feudal Castle Imperial Opening
50 1,814 6:26 10:06 30:39 ⛏ Fast Castle
37 1,350 8:00 12:24 27:36 ⛏ Fast Castle
30 1,074 6:05 14:08 34:36 ⚔ Scout Rush
28 1,007 5:48 13:08 29:34

Resources

Player Food Wood Gold Stone Spent Collected
19,585 13,694 11,860 2,300 47,439 51,107
14,980 15,138 5,520 3,650 39,288 49,516
15,965 11,185 5,550 1,050 33,750 38,863
13,005 11,955 6,265 2,495 33,720 38,127
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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