AoeStats
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Highland

506816397Analyzed
2v2 RM · 18d ago on Sep 15, 2026· 65m 5s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇭 Mongols · Switzerland
1244
+13
🇩🇪 Persians · Germany
1173
+17
🇦🇺 Italians · Australia
1179
-15
🇦🇺 Romans · Australia
1179
-15
Player eAPM Actions Feudal Castle Imperial Opening
43 2,795 10:25 21:40 38:03 ⚔ M@A into Skirms
37 2,424 10:29 23:51 35:19 ⚔ Archer Rush
36 2,358 8:06 20:59 38:28 ⚔ Archers into Scouts
34 2,188 9:08 21:13 42:54 ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
35,635 26,385 19,555 3,755 85,330 104,737
28,990 27,494 17,155 1,555 75,194 97,079
32,390 20,455 13,995 2,580 69,420 75,820
27,035 19,143 13,405 1,625 61,208 66,161
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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