AoeStats
← Dani

Black Forest

510100907Analyzed
2v2 RM · 2d ago on Sep 29, 2026· 48m 45s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇱 Maya · Chile
1444
+18
🇩🇪 Britons · Germany
1420
+19
🇩🇪 Jurchens · Germany
1498
-19
🇩🇪 Persians · Germany
1478
-18
Player eAPM Actions Feudal Castle Imperial Opening
52 2,513 16:18 19:50 33:11 ⚔ FC into Archers
38 1,831 17:31 22:09 38:07 ⛏ Fast Castle
31 1,531 10:44 14:22 30:04 ⛏ Fast Castle
30 1,465 10:10 16:43 35:35 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
29,045 20,032 29,035 1,760 79,872 83,023
24,610 33,490 16,445 4,765 79,310 96,635
12,075 12,516 9,390 2,250 36,231 38,527
17,495 10,708 6,815 1,005 36,023 40,434
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.