AoeStats
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Arena

510708091Analyzed
4v4 RM · 23h ago on Oct 2, 2026· 49m 44s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Huns · China
1061
+17
🇨🇳 Mongols · China
1049
+17
🇹🇼 Bohemians · Taiwan
1038
+18
🇨🇳 Franks · China
1036
+18
🇨🇳 Franks · China
1081
-18
🇦🇷 Mongols · Argentina
1080
-18
🇷🇺 Magyars · Russia
1069
-17
🇭🇰 Lithuanians · Hong Kong SAR China
1062
-17
Player eAPM Actions Feudal Castle Imperial Opening
41 2,044 9:00 13:59 28:00 ⛏ Fast Castle
36 1,795 11:18 16:33 30:15 ⛏ Fast Castle
35 1,725 10:54 16:53 35:06 ⚔ Archer Rush
34 1,715 11:20 16:23 29:57 ⛏ Fast Castle
33 1,634 10:59 15:48 30:16 ⛏ Fast Castle
30 1,473 9:42 14:04 31:09 ⛏ Fast Castle
28 1,415 9:31 14:16 33:35 ⛏ Fast Castle
22 1,111 10:50 15:18 31:22 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
35,560 22,231 22,010 5,145 84,946 88,617
28,745 16,120 21,270 3,600 69,735 78,085
30,120 17,803 16,530 1,610 66,063 87,712
32,490 16,735 13,110 900 63,235 73,436
16,595 19,735 12,665 4,890 53,885 75,056
16,735 16,040 7,415 2,700 42,890 45,701
16,465 15,555 4,970 1,500 38,490 47,883
16,285 12,217 8,155 1,610 38,267 39,593
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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