AoeStats
← Trexology

Arabia

510302118Analyzed
1v1 RM · 11h ago on Sep 30, 2026· 45m 54s· 2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇳🇱 Armenians · Netherlands
1104
+15
🇩🇪 Byzantines · Germany
1092
-15
Player eAPM Actions Feudal Castle Imperial Opening
45 2,050 10:04 22:21 43:26 ⚔ M@A into Archers
24 1,107 11:34 22:07 35:59 ⚔ M@A Rush

Resources

Player Food Wood Gold Stone Spent Collected
13,265 12,750 10,585 2,185 38,785 44,183
17,820 11,538 7,225 1,530 38,113 42,406
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.