AoeStats
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Arena

510308060Analyzed
4v4 RM · 2d ago on Sep 30, 2026· 46m 56s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Franks · China
890
+11
🇸🇬 Spanish · Singapore
858
+12
🇨🇳 Bohemians · China
801
+14
🇨🇳 Turks · China
744
+18
🇩🇪 Japanese · Germany
806
-15
🇦🇷 Burgundians · Argentina
770
-14
🇮🇩 Goths · Indonesia
751
-13
🇩🇰 Britons · Denmark
749
-13
Player eAPM Actions Feudal Castle Imperial Opening
57 2,688 10:22 18:11 — ⛏ Fast Castle
39 1,837 11:30 15:39 31:12 ⛏ Fast Castle
30 1,411 14:38 19:17 28:07 ⛏ Fast Castle
23 1,098 12:17 20:00 — ⛏ Fast Castle
20 921 10:13 16:52 38:18 ⛏ Fast Castle
18 847 12:26 21:49 32:31 ⛏ Fast Castle
17 817 11:11 16:51 32:53 ⛏ Fast Castle
14 635 12:49 18:32 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
25,855 14,335 15,585 950 56,725 62,521
22,685 16,235 6,790 850 46,560 51,378
16,925 13,230 9,395 2,550 42,100 47,122
14,170 11,270 7,020 1,500 33,960 41,237
12,450 10,175 3,980 2,910 29,515 33,042
11,820 7,165 8,935 850 28,770 33,489
8,050 9,745 5,600 2,250 25,645 26,487
11,990 7,180 390 1,825 21,385 25,360
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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