AoeStats
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Black Forest

510138024Analyzed
4v4 RM · 3d ago on Sep 29, 2026· 16m 37s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Bohemians · Türkiye
849
+13
🇨🇳 Chinese · China
824
+14
🇭🇰 Ethiopians · Hong Kong SAR China
819
+15
🇮🇩 Vikings · Indonesia
733
+18
🇨🇴 Romans · Colombia
838
-17
🇵🇪 Celts · Peru
802
-16
🇬🇧 Persians · United Kingdom
771
-14
🇸🇪 Inca · Sweden
745
-13
Player eAPM Actions Feudal Castle Imperial Opening
28 463 16:06 — —
21 345 13:45 — — ⚔ M@A Rush
16 264 — — —
14 232 14:19 — —
14 228 12:07 — —
11 183 12:02 15:35 — ⛏ Fast Castle
9 157 12:32 — —
8 127 12:56 — — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
3,600 1,948 250 335 6,133 6,120
3,075 1,608 355 5 5,043 5,142
2,800 1,435 0 0 4,235 5,504
2,475 1,323 250 0 4,048 4,006
2,150 1,186 0 55 3,391 4,792
2,650 597 50 0 3,297 3,977
1,800 1,024 0 35 2,859 4,420
1,450 410 0 0 1,860 2,349
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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