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Black Forest

510131121Analyzed
3v3 RM · 3d ago on Sep 29, 2026· 53m 9s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Japanese · Argentina
728
+16
🇩🇪 Franks · Germany
725
+16
🇲🇽 Bohemians · Mexico
724
+17
🇩🇰 Bulgarians · Denmark
759
-17
🇮🇩 Vikings · Indonesia
750
-17
🇹🇷 Bohemians · Türkiye
702
-15
Player eAPM Actions Feudal Castle Imperial Opening
22 1,164 12:05 20:50 32:17 ⚔ Towers FC
20 1,064 11:09 18:32 30:07 ⛏ Fast Castle
18 969 12:43 20:25 41:04
18 932 12:56 22:17 35:01 ⛏ Fast Castle
18 977 14:28 22:49 42:19 ⛏ Fast Castle
15 803 13:32 21:36 50:27 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
15,635 24,135 14,045 2,800 56,615 60,495
19,535 19,023 12,230 1,795 52,583 68,915
21,120 9,710 14,405 3,180 48,415 58,294
19,060 12,332 15,080 1,545 48,017 56,651
20,145 13,608 10,820 2,540 47,113 67,941
14,865 8,724 5,830 1,350 30,769 32,964
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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