AoeStats
← rizlinjinson

Oasis

510036630Analyzed
4v4 RM · 3d ago on Sep 29, 2026· 46m 55s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Teutons · United States
1201
+16
🇺🇸 Ethiopians · United States
1152
+18
🇺🇸 Persians · United States
1144
+18
🇺🇸 Gurjaras · United States
1097
+21
🇲🇽 Turks · Mexico
1224
-19
🇺🇸 Mongols · United States
1210
-19
🇨🇦 Sicilians · Canada
1186
-18
🇨🇦 Spanish · Canada
1162
-17
Player eAPM Actions Feudal Castle Imperial Opening
42 1,964 11:23 26:07 32:50 ⚔ Skirmisher Rush
39 1,819 9:52 22:31 37:43 ⚔ Archer Rush
25 1,157 10:48 19:40 33:49 ⚔ M@A FC
23 1,076 10:53 14:47 29:50 ⛏ Fast Castle
20 941 10:37 16:37 — ⛏ Fast Castle
17 794 11:02 15:26 28:17 ⛏ Fast Castle
15 722 11:03 15:12 31:24 ⛏ Fast Castle
14 648 10:56 20:45 37:18 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
34,130 13,960 10,690 2,915 61,695 74,771
20,170 16,665 8,535 2,000 47,370 70,767
14,325 16,020 10,250 4,200 44,795 62,231
18,555 9,695 11,020 1,590 40,860 46,116
15,800 12,494 10,190 2,150 40,634 41,086
19,180 11,492 2,945 3,550 37,167 39,368
10,595 9,185 2,160 1,785 23,725 25,987
7,200 5,502 2,330 1,535 16,567 18,906
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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