AoeStats
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Baltic

510356844Analyzed
2v2 RM · 1d ago on Sep 30, 2026· 42m 27s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Persians · Spain
1188
+8
🇪🇸 Wu · Spain
916
+18
🇹🇷 Poles · Türkiye
989
-13
🇹🇷 Lithuanians · Türkiye
989
-13
Player eAPM Actions Feudal Castle Imperial Opening
35 1,506 9:19 21:21 30:06 ⚔ Archer Rush
29 1,241 10:44 17:30 30:23 ⛏ Fish Boom FC
23 989 10:08 23:57 37:45 ⚔ Scout Rush
11 488 12:10 17:34 33:56 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
21,180 10,470 12,945 1,150 45,745 57,293
8,115 9,410 5,175 3,160 25,860 30,306
9,660 6,588 6,365 940 23,553 25,796
11,745 5,360 4,440 1,500 23,045 25,948
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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