AoeStats
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Arabia

510132658Analyzed
2v2 RM · 2d ago on Sep 29, 2026· 52m 23s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇧 Lithuanians · United Kingdom
1046
+14
🇪🇸 Vietnamese · Spain
1026
+15
🇹🇷 Magyars · Türkiye
1004
-15
🇹🇷 Poles · Türkiye
1003
-14
Player eAPM Actions Feudal Castle Imperial Opening
41 2,135 9:43 19:48 34:54 ⚔ Archer Rush
28 1,452 10:03 23:30 50:16 ⚔ Archer Rush
24 1,239 10:07 18:16 37:18 ⚔ Skirmisher Rush
21 1,110 10:27 20:09 32:31 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
33,755 18,188 14,265 4,475 70,683 81,886
20,515 12,504 14,740 1,685 49,444 52,073
18,765 17,550 5,585 1,655 43,555 45,840
14,840 11,181 12,150 3,715 41,886 47,009
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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