AoeStats
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Arabia

509917534Analyzed
2v2 RM · 3d ago on Sep 28, 2026· 50m 34s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Magyars · Türkiye
989
+15
🇹🇷 Byzantines · Türkiye
988
+15
🇹🇷 Byzantines · Türkiye
1010
-16
🇹🇷 Japanese · Türkiye
936
-14
Player eAPM Actions Feudal Castle Imperial Opening
39 1,981 9:15 21:08 31:31 ⚔ Archer Rush
37 1,852 9:40 21:20 37:12 ⚔ Archers into Skirms
29 1,488 13:21 24:38 36:18 ⚔ Skirmisher Rush
23 1,182 10:27 23:29 — ⚔ Scouts into Archers

Resources

Player Food Wood Gold Stone Spent Collected
18,325 13,862 11,405 1,240 44,832 51,248
13,635 17,216 6,665 3,705 41,221 45,085
11,275 7,574 3,660 1,655 24,164 24,190
6,735 8,225 5,090 3,250 23,300 26,824
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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