AoeStats
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Arabia

509707601Analyzed
2v2 RM · 4d ago on Sep 27, 2026· 45m 10s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Saracens · Mexico
1005
+16
🇲🇽 Britons · Mexico
963
+18
🇹🇷 Magyars · Türkiye
1006
-17
🇹🇷 Bohemians · Türkiye
1005
-17
Player eAPM Actions Feudal Castle Imperial Opening
42 1,876 8:56 20:19 — ⚔ M@A FC
39 1,761 10:11 21:49 40:04 ⚔ Archer Rush
30 1,360 11:03 27:57 — ⚔ Scouts into Skirms
28 1,245 9:07 19:17 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
14,060 11,982 6,175 3,100 35,317 38,089
11,045 7,487 5,555 100 24,187 30,487
7,350 5,325 2,785 1,805 17,265 19,156
8,910 4,655 2,450 935 16,950 17,965
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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