AoeStats
← Tocino Salvaje

Nomad

506110950Analyzed
2v2 RM · 18d ago on Sep 12, 2026· 50m 34s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Spanish · Spain
1079
+14
🇪🇸 Japanese · Spain
978
+17
🇧🇷 Khitans · Brazil
1055
-17
🇧🇷 Spanish · Brazil
992
-14
Player eAPM Actions Feudal Castle Imperial Opening
23 1,150 15:57 23:38 40:54 ⛏ Fish Boom FC
21 1,041 18:47 29:47 40:54 ⚔ Fish Boom into M@A into Skirms
20 988 16:04 22:07 30:37 ⛏ Fish Boom FC
13 660 13:50 22:38 — ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
20,575 21,630 3,135 3,650 48,990 50,282
15,150 12,128 10,760 1,455 39,493 45,024
16,035 13,408 6,565 2,450 38,458 44,012
13,630 9,878 6,355 2,370 32,233 38,475
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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