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Black Forest

509619227Analyzed
3v3 RM · 4d ago on Sep 27, 2026· 66m 39s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Mongols · Mexico
892
+14
🇨🇳 Spanish · China
796
+18
🇨🇳 Celts · China
787
+19
🇨🇳 Bohemians · China
852
-17
🇨🇳 Romans · China
850
-17
🇺🇸 Huns · United States
836
-17
Player eAPM Actions Feudal Castle Imperial Opening
25 1,637 14:16 20:57 37:22 ⛏ Fast Castle
24 1,608 13:43 19:09 35:32 ⛏ Fast Castle
24 1,574 11:43 16:37 33:07 ⛏ Fast Castle
22 1,455 11:58 22:16 29:53 ⛏ Fast Castle
21 1,375 11:38 17:59 32:27 ⛏ Fast Castle
20 1,301 12:58 20:25 33:32 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
38,165 47,992 19,485 4,020 109,662 113,764
30,005 37,252 27,990 2,290 97,537 111,517
27,915 37,015 24,490 2,150 91,570 139,242
36,065 31,390 18,730 3,645 89,830 108,739
29,690 33,075 18,280 3,390 84,435 93,403
36,115 7,455 28,360 750 72,680 79,406
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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