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Arena

508432501Analyzed
3v3 RM · 8d ago on Sep 22, 2026· 68m 45s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Spanish · China
774
+22
🇨🇳 Celts · China
765
+22
🇨🇳 Persians · China
745
+23
🇦🇺 Shu · Australia
922
-22
🇨🇳 Magyars · China
916
-23
🇹🇼 Persians · Taiwan
903
-22
Player eAPM Actions Feudal Castle Imperial Opening
24 1,680 9:43 18:25 33:30 ⛏ Fast Castle
19 1,292 9:42 19:40 27:21 ⛏ Fast Castle
19 1,290 9:59 19:35 34:10 ⛏ Fast Castle
16 1,116 12:32 18:00 33:32 ⛏ Fast Castle
14 969 12:32 19:01 23:17 ◆ FC into Fast Imp
11 756 11:26 18:36 37:46 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
31,040 38,405 21,210 2,150 92,805 106,217
16,200 33,470 30,990 2,900 83,560 97,053
28,155 22,595 27,660 2,230 80,640 95,867
29,275 21,455 21,995 1,900 74,625 84,070
25,620 11,255 17,115 1,600 55,590 59,269
13,405 12,380 7,355 1,750 34,890 54,538
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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