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Fortress

507983072Analyzed
3v3 RM · 11d ago on Sep 20, 2026· 77m 30s· 6 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Slavs · China
786
+15
🇻🇳 Romans · Vietnam
758
+16
🇻🇳 Franks · Vietnam
732
+17
🇨🇳 Spanish · China
775
-17
🇨🇳 Celts · China
765
-16
🇬🇧 Spanish · United Kingdom
726
-15
Player eAPM Actions Feudal Castle Imperial Opening
45 3,513 8:17 13:48 32:19 ⛏ Fast Castle
29 2,285 7:54 17:39 25:47 ⛏ Fast Castle
27 2,068 9:53 20:45 30:01 ⛏ Fast Castle
27 2,100 7:38 18:09 34:03 ⛏ Fast Castle
17 1,286 10:40 18:38 27:46 ⚔ FC into Skirms
8 617 8:37 16:33 28:39 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
38,205 34,055 19,945 4,540 96,745 116,172
40,325 26,985 22,220 3,135 92,665 117,689
21,780 35,535 25,440 4,835 87,590 105,985
25,840 36,480 18,035 1,500 81,855 97,938
25,960 12,760 16,815 1,880 57,415 63,637
24,350 8,550 15,885 2,050 50,835 53,608
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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