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Black Forest

510640434Analyzed
4v4 RM · 1d ago on Oct 1, 2026· 40m 13s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇷 Britons · Brazil
1110
+16
🇪🇸 Huns · Spain
1106
+16
🇨🇳 Hindustanis · China
1104
+16
🇺🇸 Bohemians · United States
1100
+17
🇨🇱 Persians · Chile
1247
-21
🇬🇧 Lithuanians · United Kingdom
1204
-20
🇺🇸 Britons · United States
1021
-13
🇨🇱 Portuguese · Chile
979
-11
Player eAPM Actions Feudal Castle Imperial Opening
36 1,440 13:14 16:42 30:38 ⛏ Fast Castle
35 1,390 10:37 14:34 32:19 ⛏ Fast Castle
27 1,080 12:41 17:43 33:14 ⛏ Fast Castle
24 968 12:02 16:19 29:44 ⛏ Fast Castle
23 929 12:04 18:55 — ⛏ Fast Castle
18 717 12:36 18:53 30:54 ⛏ Fast Castle
15 620 14:26 22:33 — ⛏ Fast Castle
13 504 13:58 22:30 33:35 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
19,660 21,395 10,245 1,800 53,100 63,088
25,060 15,650 9,775 2,250 52,735 55,745
21,830 7,675 12,305 950 42,760 44,435
12,700 12,158 7,855 3,680 36,393 45,803
17,840 6,231 9,425 2,010 35,506 46,567
12,475 11,531 3,505 2,265 29,776 32,786
8,850 9,745 2,735 2,200 23,530 31,999
8,975 9,697 3,420 1,130 23,222 29,088
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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