AoeStats
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Arena

510233231Analyzed
4v4 RM · 3d ago on Sep 30, 2026· 109m 29s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Saracens · United States
1260
+13
🇺🇸 Sicilians · United States
1231
+14
🇦🇷 Italians · Argentina
1208
+15
🇺🇸 Japanese · United States
1179
+16
🇧🇷 Gurjaras · Brazil
1303
-19
🇧🇷 Wei · Brazil
1213
-16
🇮🇩 Celts · Indonesia
1152
-13
🇧🇷 Spanish · Brazil
1080
-10
Player eAPM Actions Feudal Castle Imperial Opening
46 5,048 12:04 15:38 31:44 ⛏ Fast Castle
44 4,766 10:02 13:45 30:13 ⛏ Fast Castle
40 4,400 10:43 14:49 30:04 ⛏ Fast Castle
34 3,727 13:32 16:43 35:56 ⛏ Fast Castle
34 3,768 11:56 17:09 34:12 ⛏ Fast Castle
33 3,654 11:14 15:27 30:17 ⛏ Fast Castle
28 3,022 10:14 14:07 30:23 ⛏ Fast Castle
28 3,112 10:28 14:42 36:51 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
120,590 137,210 40,610 1,760 300,170 312,787
181,570 32,861 43,705 4,230 262,366 274,644
76,975 63,905 56,610 7,780 205,270 222,159
87,400 84,030 23,695 5,895 201,020 203,483
100,100 32,050 51,280 5,730 189,160 191,958
84,545 67,890 16,935 8,420 177,790 194,900
74,410 51,215 32,685 2,600 160,910 216,103
57,965 63,770 9,540 3,320 134,595 135,735
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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