AoeStats
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Arena

510061990Analyzed
3v3 RM · 1d ago on Sep 29, 2026· 66m 37s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇭🇰 Persians · Hong Kong SAR China
892
+19
🇨🇳 Lithuanians · China
867
+21
🇨🇳 Franks · China
867
+20
🇲🇽 Malians · Mexico
969
-20
🇹🇷 Spanish · Türkiye
969
-20
🇨🇭 Mongols · Switzerland
962
-20
Player eAPM Actions Feudal Castle Imperial Opening
26 1,756 10:43 15:25 29:41 ⛏ Fast Castle
26 1,756 13:25 17:14 34:47 ⛏ Fast Castle
19 1,234 10:50 17:50 28:07 ⛏ Fast Castle
15 1,027 11:35 15:21 31:43 ⛏ Fast Castle
15 990 11:40 18:04 29:52 ⛏ Fast Castle
13 845 10:32 17:40 25:43 ◆ FC into Fast Imp

Resources

Player Food Wood Gold Stone Spent Collected
43,455 38,470 19,310 4,850 106,085 128,727
43,780 34,180 20,855 3,140 101,955 105,992
53,800 23,220 21,790 2,900 101,710 104,809
44,565 20,005 20,665 2,250 87,485 115,165
30,625 21,805 13,415 3,980 69,825 75,218
18,595 10,865 9,110 1,790 40,360 48,449
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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