AoeStats
← kelvin1999

Hill Fort

506271706Analyzed
2v2 RM · 21d ago on Sep 13, 2026· 66m 30s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇳🇱 Romans · Netherlands
650
+16
🇳🇱 Persians · Netherlands
647
+16
🇵🇪 Inca · Peru
702
-19
586
-13
Player eAPM Actions Feudal Castle Imperial Opening
25 1,674 14:01 20:48 53:38 ⛏ Fast Castle
16 1,095 11:08 22:13 42:00
15 1,001 12:40 20:09 33:09 ⛏ Fast Castle
13 863 10:26 25:49 48:44 ⚔ Tower Rush

Resources

Player Food Wood Gold Stone Spent Collected
26,620 14,690 16,540 2,285 60,135 69,481
17,625 13,930 10,145 2,700 44,400 60,500
14,450 12,225 3,760 2,295 32,730 34,011
11,970 10,440 5,605 3,150 31,165 35,262
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.