AoeStats
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Arena

507696946Analyzed
4v4 RM · 13d ago on Sep 19, 2026· 10m 20s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Japanese · Argentina
1550
+15
1495
+17
🇨🇳 Goths · China
1483
+18
🇹🇼 Muisca · Taiwan
1470
+18
🇨🇳 Spanish · China
1606
-19
🇨🇳 Byzantines · China
1537
-18
🇨🇳 Saracens · China
1523
-17
🇨🇳 Mongols · China
1443
-14
Player eAPM Actions Feudal Castle Imperial Opening
58 599 — — —
41 421 — — —
34 347 — — —
30 310 — — —
25 257 10:19 — —
25 260 — — —
20 205 9:44 — —
0 2 — — —

Resources

Player Food Wood Gold Stone Spent Collected
1,700 715 0 0 2,415 3,164
1,700 495 0 0 2,195 2,997
1,600 580 0 0 2,180 2,878
1,550 595 0 0 2,145 2,743
1,350 755 0 0 2,105 2,672
1,400 537 0 0 1,937 2,751
1,150 324 0 0 1,474 2,431
0 0 0 0 0 0
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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