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Fortress

507693560Analyzed
4v4 RM · 13d ago on Sep 19, 2026· 38m 15s· 8 players
Game mode
Random Map
Map size
Huge
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Persians · China
1594
+12
🇨🇳 Japanese · China
1523
+14
🇨🇳 Saracens · China
1508
+15
🇨🇳 Turks · China
1424
+19
🇳🇱 Bengalis · Netherlands
1511
-16
1511
-16
🇹🇼 Huns · Taiwan
1485
-15
🇬🇧 Britons · United Kingdom
1449
-13
Player eAPM Actions Feudal Castle Imperial Opening
50 1,897 7:38 11:15 24:58 ⛏ Fast Castle
45 1,715 8:21 13:16 20:26 ⛏ Fast Castle
40 1,529 8:00 11:41 26:43 ⛏ Fast Castle
36 1,365 7:46 11:47 25:35 ⛏ Fast Castle
29 1,120 7:12 11:00 27:53 ⛏ Fast Castle
25 974 8:23 12:08 25:04 ⛏ Fast Castle
24 910 7:51 11:35 27:18 ⛏ Fast Castle
22 845 5:39 14:22 30:02 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
41,790 15,735 14,820 4,020 76,365 77,081
24,285 16,330 14,650 4,515 59,780 64,864
26,090 11,135 16,015 400 53,640 56,893
26,120 11,200 10,805 3,355 51,480 57,430
18,040 17,800 7,755 3,350 46,945 54,217
14,345 15,305 9,280 1,100 40,030 42,652
16,035 15,250 4,220 2,705 38,210 41,708
10,645 12,896 5,815 1,365 30,721 35,683
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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