AoeStats
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Arena

507690097Analyzed
4v4 RM · 13d ago on Sep 19, 2026· 37m 37s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Huns · China
1583
+11
🇨🇳 Byzantines · China
1509
+14
🇨🇳 Shu · China
1494
+14
🇨🇳 Persians · China
1406
+18
🇨🇳 Jurchens · China
1508
-16
🇭🇰 Saracens · Hong Kong SAR China
1458
-14
🇨🇳 Burgundians · China
1451
-14
🇪🇸 Persians · Spain
1420
-13
Player eAPM Actions Feudal Castle Imperial Opening
60 2,251 10:48 14:28 27:54 ⛏ Fast Castle
52 1,953 10:09 14:29 26:56 ⛏ Fast Castle
40 1,515 9:52 14:32 29:56 ⛏ Fast Castle
39 1,478 10:43 14:27 29:50 ⛏ Fast Castle
38 1,430 11:01 14:35 27:13 ⛏ Fast Castle
35 1,304 10:06 13:49 28:33 ⛏ Fast Castle
32 1,203 11:04 14:25 28:20 ⛏ Fast Castle
26 991 11:42 15:45 29:10 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
30,910 12,475 10,050 3,750 57,185 63,021
21,530 18,945 11,150 1,800 53,425 59,399
18,825 17,585 11,115 880 48,405 51,968
19,475 17,740 6,315 3,075 46,605 51,354
21,590 11,510 11,870 1,035 46,005 51,689
22,215 13,965 8,710 950 45,840 47,540
14,110 13,525 7,635 1,700 36,970 43,446
14,815 11,513 5,535 1,730 33,593 34,442
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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