AoeStats
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Pilgrims

510244551Analyzed
4v4 RM · 9h ago on Sep 30, 2026· 40m 6s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇨 Chinese · Ecuador
1058
+15
🇨🇱 Burgundians · Chile
993
+18
🇺🇸 Dravidians · United States
986
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🇺🇸 Italians · United States
983
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🇨🇳 Vietnamese · China
1062
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🇺🇸 Huns · United States
1053
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🇯🇵 Armenians · Japan
1018
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🇺🇸 Teutons · United States
998
-16
Player eAPM Actions Feudal Castle Imperial Opening
47 1,867 10:32 17:31 — ⛏ Fast Castle
41 1,656 10:38 22:18 — ⛏ Fish Boom into Galleys
38 1,515 12:44 17:44 31:51 ⛏ Fish Boom FC
32 1,266 12:48 26:43 — ⛏ Fish Boom into Fire Galleys FC
22 902 13:06 17:59 30:44 ⛏ Fish Boom FC
17 662 13:06 20:46 36:57 ⛏ Fish Boom FC
15 599 16:06 20:48 33:03 ⚔ Fish Boom FC into Scouts into Fire Galleys
14 574 11:41 17:06 34:37 ⛏ Fish Boom into Galleys FC

Resources

Player Food Wood Gold Stone Spent Collected
19,255 13,955 7,785 1,050 42,045 50,970
14,020 16,910 6,510 3,960 41,400 48,455
14,765 14,680 5,485 3,110 38,040 40,764
10,040 14,125 7,670 1,500 33,335 35,196
12,225 10,215 6,255 1,600 30,295 38,660
7,025 13,430 3,320 2,475 26,250 30,484
9,275 9,645 4,045 1,885 24,850 28,023
5,250 11,450 3,720 850 21,270 25,694
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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