AoeStats
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Nomad

510187086Analyzed
4v4 RM · 22h ago on Sep 29, 2026· 87m 25s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Cumans · United States
1047
+16
🇧🇪 Koreans · Belgium
1032
+17
🇯🇵 Huns · Japan
1016
+18
🇵🇪 Teutons · Peru
991
+19
🇦🇷 Vietnamese · Argentina
1160
-21
🇦🇷 Italians · Argentina
1107
-20
1043
-17
🇦🇷 Franks · Argentina
912
-12
Player eAPM Actions Feudal Castle Imperial Opening
44 3,832 14:30 18:46 36:32 ⛏ Fish Boom FC
41 3,625 14:28 19:57 33:42 ⛏ Fish Boom FC
39 3,383 13:40 18:17 65:25 ⛏ Fish Boom FC
33 2,870 17:54 23:08 38:14 ⛏ Fish Boom into Galleys FC
30 2,610 14:02 20:51 34:22 ⛏ Fish Boom FC
24 2,136 15:00 21:54 28:42 ⛏ Fish Boom FC
22 1,908 17:00 24:50 43:12 ⚔ Fish Boom into Scouts FC into Skirms
16 1,417 14:33 21:27 38:03 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
54,280 40,325 20,280 5,455 120,340 132,043
40,045 23,630 35,800 2,395 101,870 120,255
27,635 42,409 20,535 6,675 97,254 108,504
37,120 28,888 24,150 3,750 93,908 97,685
46,900 14,140 19,910 1,350 82,300 85,330
28,725 21,460 16,650 4,840 71,675 89,861
16,505 25,783 21,640 4,605 68,533 70,218
16,945 31,156 10,985 4,050 63,136 66,277
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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