AoeStats
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MegaRandom

510086808Analyzed
4v4 RM · 1d ago on Sep 29, 2026· 25m 52s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇷 Burmese · Brazil
1067
+15
🇨🇳 Spanish · China
1062
+15
🇯🇵 Magyars · Japan
982
+18
🇦🇷 Huns · Argentina
954
+19
🇧🇪 Poles · Belgium
1089
-19
🇪🇸 Goths · Spain
1045
-17
🇫🇷 Vietnamese · France
1034
-17
🇺🇸 Franks · United States
964
-14
Player eAPM Actions Feudal Castle Imperial Opening
41 1,059 11:14 15:42 — ⛏ Fast Castle
32 832 9:38 22:07 — ⚔ Archer Rush
32 826 10:49 21:25 — ⚔ Scout Rush
24 630 10:30 15:42 — ⛏ Fast Castle
14 360 12:05 19:49 — ⛏ Fish Boom FC
14 363 14:25 22:28 — ⛏ Fish Boom FC
13 327 12:15 17:06 — ⛏ Fast Castle
10 246 11:15 18:58 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
3,550 5,420 3,360 1,955 14,285 14,200
6,070 3,925 875 200 11,070 11,331
5,550 3,703 400 200 9,853 11,548
4,310 3,164 1,815 0 9,289 9,610
3,710 2,548 1,740 0 7,998 9,823
3,525 3,435 375 305 7,640 8,849
3,575 2,765 250 500 7,090 9,043
3,415 2,075 275 0 5,765 5,858
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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