AoeStats
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Nomad

508430828Analyzed
2v2 RM · 9d ago on Sep 22, 2026· 59m 4s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Bulgarians · France
790
+16
🇺🇦 Teutons · Ukraine
782
+17
🇪🇸 Teutons · Spain
823
-40
🇷🇴 Poles · Romania
765
-15
Player eAPM Actions Feudal Castle Imperial Opening
28 1,650 16:46 23:46 39:08 ⛏ Fish Boom FC
18 1,041 16:20 22:30 55:25 ⚔ Fish Boom into Archers
14 800 18:27 36:23 — ⛏ Fish Boom
12 710 13:52 28:04 — ⚔ Scouts into Skirms

Resources

Player Food Wood Gold Stone Spent Collected
20,550 13,565 9,815 7,300 51,230 56,753
16,360 11,960 7,035 3,450 38,805 40,543
19,145 6,040 5,540 2,175 32,900 33,360
8,425 7,607 1,800 3,275 21,107 22,252
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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