AoeStats
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MegaRandom

507696780Analyzed
3v3 RM · 13d ago on Sep 19, 2026· 69m 42s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇭 Armenians · Switzerland
789
+14
🇮🇹 Byzantines · Italy
731
+17
🇫🇷 Aztecs · France
707
+18
766
-17
🇮🇳 Persians · India
762
-17
727
-15
Player eAPM Actions Feudal Castle Imperial Opening
28 1,982 16:45 42:17 62:28
24 1,699 17:04 — —
21 1,491 19:26 29:29 —
19 1,341 16:56 27:48 39:22 ⚔ Fish Boom into Archers
12 848 17:53 26:32 — ⚔ Scouts into Archers
11 799 16:07 44:22 63:46 ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
18,835 8,575 6,505 875 34,790 41,604
11,530 9,905 6,910 2,475 30,820 33,684
11,965 9,885 700 2,460 25,010 31,447
8,315 9,195 2,435 1,925 21,870 21,513
7,940 6,680 5,525 1,475 21,620 22,178
6,295 6,215 1,250 325 14,085 17,312
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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