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Lombardia

507680098Analyzed
3v3 RM · 13d ago on Sep 19, 2026· 58m 5s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇻🇳 Bohemians · Vietnam
820
+15
🇨🇭 Persians · Switzerland
772
+17
🇯🇵 Bengalis · Japan
753
+18
🇲🇽 Italians · Mexico
818
-17
🇲🇽 Mongols · Mexico
803
-17
🇲🇽 Vietnamese · Mexico
784
-16
Player eAPM Actions Feudal Castle Imperial Opening
31 1,776 9:51 20:43 41:36 ⛏ Fast Castle
24 1,390 9:08 21:52 36:40 ⚔ Scout Rush
22 1,267 12:35 22:46 33:18 ⛏ Fast Castle
22 1,288 10:43 23:05 36:35 ⛏ Fast Castle
20 1,164 11:35 23:50 36:08 ⚔ Scout Rush
9 520 11:04 22:33 — ⚔ Archers into Skirms

Resources

Player Food Wood Gold Stone Spent Collected
32,010 21,480 22,510 3,905 79,905 85,561
31,540 24,790 17,070 4,765 78,165 89,489
26,610 19,990 14,830 3,385 64,815 79,351
27,860 16,820 16,300 2,220 63,200 74,459
17,390 16,410 12,175 3,615 49,590 55,301
8,720 14,330 4,465 2,405 29,920 42,877
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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